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Hunyuan3D for Blender on Mac

Textured 3D asset generation inside Blender, entirely on an Apple Silicon Mac. No CUDA, no cloud.

Built
2026
For
Laratta Labs
Status
Open source
Stack
Python, MLX, Metal, Blender
A generated, textured treasure chest

An image goes in and a textured mesh lands in your Blender scene: about 6½ minutes at default quality, or 95 seconds in fast mode while you iterate.

BlenderMCP's Hunyuan3D panel has a local mode that posts to localhost:8081 and expects GLB bytes back, but ships no server to answer it. This is that server. It's wired to Hunyuan3D-Swift, an MLX/Metal port of Tencent's shape and paint pipelines.

Every other route to Hunyuan3D on a Mac is either shape-only or CUDA-only. This one does shape and texture, starts with Blender, and stops with it.

A generated treasure chest
Generated chest, shape and texture
A generated oil lantern
Generated lantern