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Architect

A Minecraft mod where Claude designs buildings as parametric code that you review as a ghost in your world, then place.

Built
2026
For
Laratta Labs
Status
Open source
Stack
Java, Fabric, TypeScript, Claude Agent SDK
A small Minecraft village on a hillside, built with Architect

Describe a building, or mark a plot on the ground. Claude designs it as parametric code, checks it against the rules for its building type, and renders previews. You review it as a translucent ghost on the real terrain, place it, and keep it in a library where new variants cost nothing.

  • Designs as code. Each design is a small JavaScript program with a few parameters of its own (width, floors, a porch) and every material read from a palette.
  • Checked before you see it. Each building type has a checker. The hard rules are vanilla blocks only, a working door and a lit interior.
  • Exact Remove. Everything a building covers is saved first, so Remove restores the land block for block.
  • Survival mode. Place puts down a construction site, and the building goes up as you feed it materials.

It's a Fabric mod for singleplayer that starts its own small Node helper to run the Claude design agent, so there's nothing to set up.

A design shown as a translucent ghost on the terrain
Review a design as a ghost before placing it
The building placed in the world
Placed, with terrain cleared and a foundation filled
The design library screen
Every design kept in a searchable library